Thursday, October 31, 2013

pizZap Mania Lite - Making of the Free ios Game

Hi all, this is my first full fledged post on the blog. Otherwise I just post videos from youtube and images from recent projects and stuff. Till now all the post were either from projects that I did while staying at the game development course I had taken. This for the first time is the post about a game I had actually made and uploaded on to the app store ( well it is not exactly the first... more on that later). But now I just would like to share my experience and the challenges I faced while making the game. So here goes....

So, I started working right after leaving my last co. where I was working as a game developer making flash games. But I had some experience in making games on the iOS using cocos2d. I had to learn objective - c to get the game working. But when I stated making this game I wanted to 2 things. 1. I should be comfortable with the language and 2. If I wanted I should be able to port this game to Android. So, I ended going with cocos2d-x. Since, I had experience with cocos2d I knew what I was getting myself into, and since I was good with c++ I could port objective -c codes if need be.

The game is loosely based on the direct-X project I made where you had to deliver pizzas to houses in the numbered order in a specific time. Failing to do so would end the mission with a failure status. For art I used my favorite super hero of all time, Batman and for the obstacles I used the best Villain ever The Joker.

So the game was initially called Super Duper Pizza Delivery Boy. But it wasn't fun enough. In the sense that I couldn't add any fun mechanics in it which would make the game fun and unique. As halloween was approaching I thought, "Hey why not make a Halloween themed game" which led to thinking, "Why not make the character a Witch" and she could have this cool Zap mechanic where she zaps the obstacles. So, that is how the concept of zapping and Witch came into existence.

I will continue next time on how I implemented the zap mechanic in cocos2d-x, how did I end up making the art and the sound by myself. In the process I will share some tips on how to make a completely independent game.

The game can be downloaded from the iOS store: https://itunes.apple.com/in/app/pizzap-mania/id720086686?mt=8


here is the link to the Trailer:



Wednesday, May 2, 2012

Toad Rig and Hop Animation Test using CAT in MAX

Rig and Hop Animation Test

Still not perfect.... will try second rig at the end of the vid.

Also needs texturing... So, will return with textured character next time.

Tuesday, March 27, 2012

Character Designs


Toadler - The Main Character in the Game

Toadler's -  Grand-dad/Coach Toadgramp
Toadler's Aunt - Toadlina